1/4/2024 0 Comments Graveyard keeper blue points![]() Shinkansen Graveyard Keeper V1003.CT updated (2.02 MiB) Downloaded 58 times ~ added tiredness reset with Energy, Sanity Set to Max? to prevent tiredness inite debuff with Buffs Set to Massive? !!! if you would use invalid ids of items, it will glitch the inventory and some items will unavailable and transparent!!! * the item will update info by id and you get a new item with described stats * replace this value by heart:heart_0_2 which would +2 good skulls ![]() * heart:heart_4_1 = item heart with +4 bad and +1 good skulls * open inventory in game and focus the item and you will see _selected_item > id as "heart:heart_4_1" * open MainGame Stats > gui_elements > _inventory > _inventory_panel > _selected_item ![]() * toggle focus to game and back to catch the pointers ~ enabled Speed up? functional by defaultįound lifehack how to change objects (for example to improove quality of organs): ~ enabled properties of updating base pointers by defualt ( to reduce manual work every time ) + added Techpoints set to Massive? - set all techpoints to 9999 + added Speed up? functional - increase player speed (by pressing Shift = x3 speed) # restored functions and pointers => all previous functional should work Tested on the v1.310 + 3 DLC ( steam ) and CE v7.2 I like this table, so I updated this table to the latest game version. Shinkansen Graveyard Keeper V1002.CT (2.27 MiB) Downloaded 186 times Shinkansen Graveyard Keeper V1001.CT (2.26 MiB) Downloaded 23 times Shinkansen Graveyard Keeper V1000.CT (2.26 MiB) Downloaded 25 times Activate the trainer options by checking boxes or setting values from 0 to 1.Click the PC icon in Cheat Engine in order to select the game process.0.9 is after midnight, 0 is noon, 0.9 is before midnight. ![]() "Progress Set to Massive?" sets Progress to massive. This can be used to edit specific item quantity. "MainGame Stats -> gui_elements -> inventory -> _inventory_panel -> _selected_item -> _params -> ". "_cooldown_hearthstone" Teleport Stone cooldown. Many parameters, described in "_res_type", corresponding slot values in "_res_v". "MainGame Stats -> player -> _data -> _params -> ". "Autopsy Body Durability Set to Massive?" sets Autopsy Body Durability to massive. "Fishing Set to Massive?" sets Fishing to max. "Inventory Items Durability Set to Max?" sets Inventory Items Durability to max. For stack problems with items that can't be deleted, move the entire stack into a trunk, then move the item back 1 at a time. "Inventory Items Quantity Set to Massive?" sets Inventory Items Quantity to massive. "Equipped Items Durability Set to Max?" sets Equipped Items Durability to max. "Money Set to Massive?" sets Money to massive. "Buffs Set to Massive?" sets Buffs to massive. "Energy, Sanity Set to Max?" sets Energy, Sanity to max. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.ĭ. Activate (put an X) the "Initialization (Activate This First)" script.Ĭ. Scripts with "To Update: XXX" will only update their effect after doing action XXX.Īddresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.ī. Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing. Simple table for Graveyard Keeper, may or may not work.
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